Break the interface
Drag, pull, and experiment. A familiar button might be something you can take apart.
A PSYCHOLOGICAL HORROR GAME

The menu controls the room.
The voice controls the menu.
Break the interface. Change the room.
Find out who’s really in control.
“Go on. Touch something.”
“You remember this, don’t you?”
WAITING FOR YOUR NEXT MOVE01 / THE GAME

You wake up restrained in a dark room. In front of you: a computer, a main menu, and a voice that knows your name.
She wants you to follow instructions. But the buttons don’t behave like buttons. And the room doesn’t stay the way you left it.
To get out, you’ll have to start touching things you weren’t supposed to.
Look a little closer02 / NOTHING STAYS ON THE SCREEN
Drag, pull, and experiment. A familiar button might be something you can take apart.
The menu reaches beyond the screen. Your smallest adjustment can change what’s right in front of you.
The Entity watches, reacts, and interferes. She has a plan for you. You don’t have to follow it.

THE SCREEN ISN’T
THE BOUNDARY.
EVEN THE SETTINGS ARE PART OF IT.03 / SEE IT FOR YOURSELF
04 / THE WORLD BEHIND IT
A familiar place to begin.
THE MAIN MENU / SCREEN CAPTURE
YOU’RE STILL HERE.
The Main Menu is coming to Steam.
Add it to your wishlist. She’ll be waiting.